Tinker Stories

Physical Computing Using Ozobot

2018-07-24T16:40:37+09:00 Sep 20, 2017|Tinker Stories|0 Comments


Tinker Education teaches STEM (Science, Technology, Engineering, Mathematics) with coding and physical computing tools.

In each physical computing lesson, students are taught with interactive hands-on systems which include both software and hardware that can sense and respond to the analog world.
During Saturday STEM class, Tinker Grade 4 students are interacting with Ozobots.

This small, smart toy robot empowers them to code, play, create, and connect the physical and digital world.


For this lesson they learnt the concept of Algorithm and how to program the Ozobot to move along a path.


Students enjoyed playing and tinkering with Ozobot for the first time.

Using conductive markers, they showed their creativity by making their own board games for the Ozobot to move from the starting point to the finishing line.



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